Mingda Guo (20200329) Factory Exterior + Context

 ↓ A perspective top view

↓ The first perspective side view

↓ The second perspective side view

Because of the limitation of the footage, if the factory is too large, some shots will not be compatible to use, so the size of the factory will follow the second side view, and use the color in the first one -- more accurate color. I do notice that, in the first side view, the color contrast between the factory and the context is a little bit wired (I lowered down the light intensity in the second side view, but I need manually bring the brightness up in photoshop, which causes the purple tint). If you have any idea on that, do not hesitate to leave a comment!

Comments

  1. I kind of like the second version of the side render. The purple tint adds to the feeling of a cool temperature. If there's time I would experiment with a very light foreground haze/fog in Photoshop to further cement your model in its space. Because of the size of the model and the weather than is being portrayed by the background, there is a slight disconnect where one would usually expect a little bit of atmospheric haze and blur if this was a real photograph.

    Also, even though the first render may not be good as a "functional" image (because your model is larger than the frame and you say you only want to use the colors from the first image), composition-wise it's a fantastic shot, in my opinion, and the fact that the model goes beyond the borders of the image sells to me the size of the factory. It looks very intentional, and I could imagine it being a double-page spread or a cover of a book.

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  2. I like the overall atmosphere in the images and the colors work nicely with each other. I agree with Doug that a little fog/haze would help. One thing I would like to mention is that the structure looks a little too "new" to me. Sort of like it was taken right out out of the box. Maybe you just haven't gotten around to it yet but adding a little bit of rust or dirt texture might make it fit a little better in the space.

    I remember in the past I used one of the blend options in Photoshop (multiply maybe?) to create darker shadows/haze effect that made the model look more realistic.

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